![]() It'll show you the ork Audran interrogating and murdering him, and then preparing to eliminate the rest of your team. ![]() On your way back to the Kreuzbasar, you'll get a call from Paul. But she'll still provide you with an Optical Chip containing the information you paid for. When you insert the credstick into it, you'll get a message from Alice letting you that that something "terrible" is tracking her, and that she's gone into hiding. When you return to Alice's U-Bahn platform - aka the Rabbit Hole - you'll once again find her arcade machine waiting for you. Shopkeepers will update their wares at the end of the mission, so you should wait until then to buy anything. If you completed every possible mission, then this will be 8,000 nuyen. Any money you had in your Alice fund over 50,000 nuyen will go to your personal account. This will give you Alice's Payment in your mission inventory. With password in hand, when you go back to the Mission Computer, you'll be able to create the credstick. So before proceeding, you should finish up anything that you still want to do. He'll tell you that paying Alice will put you on a one-way path towards confronting Feuerschwinge, which means you won't be able to complete any more side missions. When you ask Paul Amsel about this, he'll inform you that the password is "volklingen" - but at the same time, he'll give you a warning. The knowledge doesn't make the discovery any easier.Īfter accumulating over 50,000 nuyen in your Alice fund, when you attempt to transfer Alice's fee to a credstick at the Mission Computer, you'll see that a password is required. You enter Paul Amsel's trade emporium already knowing what you'll find there. The look in their eyes tells the story - their illusion of safety has been shattered. Residents wander the streets dazed, holding their wounds, tending to others, observing the damage. Although you've saved the kiez, it is far from unharmed. You emerge from the foulness of the sewers only to be met with the equally dark stench of cordite and death. The fate of the Kreuzbasar is in your hands. Audran's team of mercenaries is down here somewhere, racing to plant their explosive charges beneath the kiez. You barely notice the smell - there's no time to waste. You and your team descend into the sewers, footsteps echoing off of the damp stone walls. The train pulls to a stop and the doors hiss open to the dark, old platform. The U-Bahn station swallows you up and sends you hurtling down the rabbit hole. The tiny credstick feels heavy in your pocket, fat with the weight of hard-won nuyen. ![]() Did we miss anything in this location? Is there something we didn't discover? Let us know! ![]()
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